It’s Pokemon stuff, so it must be an Evan Minton guest-post. What more do you need to know? Read, gamers, read!
Pokemon Battle Tree Strategy
by Evan Minton
Ever since Pokemon Crystal, the Pokemon mainstream games have always had a battle facility that you could take on after getting all the gym badges and becoming Pokemon League Champion. Crystal had the Battle Tower, Emerald had the Battle Frontier, Platinum also had a Battle Frontier, Black/White had the Battle Subway, Black2/White2 had the Pokemon World Championships, and X/Y had The Battle Maison. Each of these facilities is designed to be extremely difficult and require you to play competitively (i.e., breed for perfect IVs, EV train, and focus heavily on strategies). Casual Players have no chance of succeeding in these facilities.
In Sun and Moon and in Ultra Sun and Ultra Moon, the facility is called The Battle Tree. My goal in The Battle Maison was to get 50 wins in the four battle formats available, Super Singles, Super Doubles, Super Triples, and Super Rotations. My goal was to beat 49 trainers and defeat each of the Chatelaine sisters. My Goal in the Battle Tree was to get 50 wins in the 3 formats available; Super Singles, Super Doubles, and Super Multis. Doing this would introduce a special stamp on my Trainer Passport for beating that portion of The Battle Tree. Unfortunately, I haven’t succeeded yet. That said, I have come closer than I ever have before. I got 39 straight wins in The Battle Tree in Pokemon Sun using a specific team that others have used and have gotten all the way to 50 with. I believe that this team is probably my best chance and your best chance of getting 50 wins in the Battle Tree’s Super Singles format.
First things first. In order to get 50 wins in The Battle Tree, you’re going to need the best team possible. Now, this isn’t to say that this is the only team you can use. After all, if you scower YouTube Battle Tree videos, others have had immense success with teams different from this one. However, this is the team that I have found works best for me, and it’s the one that got me the closest to my goals. Why didn’t I go all the way to 50, then, you might ask? I’ll get to that in a minute.
Mega Salamence is the first Pokemon you’ll want to get. This guy is a massively powerful sweeper. You’ll want your Salamence to have a Jolly Nature because that’s the nature that boosts the Speed stat, and you want your Salamence to be as fast as possible. My Salamence outspeeds the majority of Pokemon in the Battle Tree. As I’ll say below, there are some Pokemon that outspeed Mega Salamence such as Mega Gengar and Mega Alakazam, but 9 out of 10 times, you’ll be going first. So, for maximum speed, make sure the Salamence you breed or Pokegen is a Jolly Nature and has 252 Speed EVs. Mega Salamence is a physical attacker, so you’ll want to EV train it to 252 speed EVs. When it mega evolves, its ability is Aerilate, which changes all Normal type moves into flying type moves. Double Edge hits super hard because it has a base power of 120, plus it gets a STAB boost. As iStarlyTV put it, it’s equivalent to Brave Bird. The downside is that Mega Salamence takes a lot of recoil damage, so you can only use this move two to three times before Mega Salamence faints. Of course, that’s not TOO bad as this move hits so hard that you’ll be getting one hit KOs most of the time. Usually by the second Double Edge, my opponent has been down to their last Pokemon.
Earthquake is on this moveset because it’s really powerful, and it can deal with Pokemon that resist Double Edge. Flamethrower is important for this set because there are Pokemon that you’ll encounter in The Battle Tree such as Skarmory and Bronzong who (1) resist damage from Double Edge and (2) take no damage at all from Earthquake. Flamethrower will do super effective damage on those Pokemon and you’ll be able to take them out. Of course, you’re free to replace it with Fire Fang or any other damaging Fire Type move. The important thing is that you have a fire type move in the slot that can deal with those pesky Skarmory and Bronzongs.
Dragon Claw and Flamethrower are backup moves used when you encounter dragons and floating/flying Steel types, but the primary and most important moves on this set are Double Edge and Earthquake.
Now, some have put Dragon Dance and Return in this slot, which is pretty good too. Return is a pretty strong move in general if your Pokemon has maximum friendship with you, and given the Aerilate ability, you get a STAB boost, but unfortunately, if you don’t run Dragon Dance, Return won’t do as much damage as Double Edge. I prefer not to set up if I can avoid it, as you give your opponent a free turn to hit you and do only The Lord knows what.
You can lead with this Pokemon if you want to, however, I have found that Kartana (who I’ll introduce in a moment) isn’t a very good Pokemon to switch into because you could get hit by a special attack that it can’t handle, so I have typically found it more beneficial to have Makani as my backup sweeper.
Kartana is an Ultra Beast that you can catch in the postgame of Pokemon Sun. You’ll need a Jolly Nature, and maximize its Attack and Speed EVs. Make sure it has 31 IVs in the Attack, Speed, and Defense stats. Pokemon Sun is programmed to ensure that at least 3 of the Ultra Beasts’ stats are up to 31. These are the ones that count. So you’ll need to soft-reset your game until you get one with this nature and EVs. If you don’t get the right IVs, you can level it up to 100 and Hyper Train those stats at Hau’oli City’s mall, however, grinding to level 100 takes a LOOOOONG time. You’d be better off simply soft-resetting.
This Pokemon sweeps so well because of 4 things. First of all, it has a high base attack stat anyway, and secondly, you’ve EV trained it. Thirdly, it has the hold item: Life Orb. Life Orb boosts the attack power of a Pokemon but takes a tiny bit of its HP each turn. Finally, every time Kartana knocks an opponent out, it’s ability Beast Boost activates and raises its attack stat. So if you take an opponent out, Beast Boost activates and that makes it all the more likely that you’ll be able to one-shot the next Pokemon to come out. Take out that Pokemon, and the third Pokemon is going to take EVEN MORE damage!
Leaf Blade gets the STAB boost since Kartana is a grass type. So with everything I mentioned above, you can do some major damage with this guy. Think of this: A STAB boosted, Life Orb boosted, 2X Beast Boosted Leaf Blade! MAJOR DAMAGE! And if the Pokemon is weak to grass type moves, it does even more damage.
Sacred Sword is good for taking out Steel, Rock, and Normal type Pokemon.
Smart Strike is a move that never misses. You will find that some Pokemon will spam evasion moves like Double Team and Minimize. If this happens, you can just spam Smart Strike. No matter how high the evasiveness of your opponent’s Pokemon is, Smart Strike will always hit.
Night Slash is on here because it rounds out the coverage very well. Also, this move has a high critical hit ratio. This means you can do major damage, especially if you’ve gotten a couple of Beast Boosts up.
Toxapex is your defensive wall. Baneful Bunker is Toxapex’s exclusive move. It does the same thing as protect, except that if the opponent physically strikes Toxapex while it’s using it, they’ll get poisoned, so it’s a nice added effect.
Toxic is extremely important because Toxapex isn’t very strong. It’s extremely bulky though. That’s its strength; it’s a defensive wall. The purpose of having this Pokemon on your team is to have one that can take hits insanely well. The strategy is to use Toxic, and then use Baneful Bunker and Recover every other turn. Toxic’s damage increases with each and every turn. Using Baneful Bunker every other turn, you can keep your opponent from doing any damage to you, and any damage that they DO inflict, you can get rid of with Recover.
Recover helps stall out the effects of Toxic for even longer.
Toxic won’t work on Poison type Pokemon like Tentacruel, however. In that case, you’ll want to burn it with Scald. The BURN status will chip a little bit of the opponent’s HP away every turn. The damage won’t increase with every turn unlike Toxic, though. This is what I call Burn stalling. Additionally, the Burn status cuts the Attack power in half, meaning that Toxapex will take even less damage provided that the opponent relies on that stat.
Know Your Enemy
I think the reason I couldn’t get all the way to 50 is that I was focusing solely on MY Pokemon and whether we were at a type disadvantage. Having the right Pokemon is only part of the equation, however. You also need to focus heavily on your opponent’s Pokemon and what strategies they intend on using.
Austin John, on his YouTube Video about The Battle Tree, said that the Battle Tree trainers have specific and set strategies that they intend on using. Unlike real human beings, they won’t be anticipating your every move. For example, if one is running a Gengar with Hypnosis and Dream Eater, the chances are that the strategy this Trainer is going to use is (1) put your Pokemon to sleep with Hypnosis, and (2) spam Dream Eater for damage. John said that he saw a video where the Pokemon had the Insomnia ability (an ability that prevents the Pokemon from being put to sleep), and yet the opponent kept using Hypnosis over and over and over, even though it clearly wasn’t going to work. So if you can analyze The Battle Tree’s trainers, their Pokemon, and the strategies they’re likely to use, your chances of beating them will be higher.
How can you do this? Hackers have data mined the Pokemon Sun and Moon and Ultra Sun and Ultra Moon games and made an online database that shows you all of the trainers you will encounter, what Pokemon they will be using, what items those Pokemon will be holding, and what attacks they will have in their movesets. When you run into, say, “Backpacker Julia” or whoever, just lookup that Trainer’s name in the moveset and their team will be exposed to you. The strategies themselves aren’t listed in the database, you’ll have to use your own discernment for that. What I mean by that is that, if you see that the trainer has an Alolan Muk and this Muk has Minimize, Rest, and Snarl in its movepool, then you can infer that this Muk is very likely meant to be a defensive wall. It’s meant to use Minimize a bunch of times to keep any of your attacks from hitting, and Rest in order to undo any damage you DO happen to inflict on it. Just knowing what moves your opponent’s Pokemon has can give you some idea of how they plan on using them.
Analyze the Pokemon and their movesets, get familiar with the strategies, and battle accordingly. Serebii.net has the database for UltraSun and UltraMoon’s Battle Tree trainers here: https://www.serebii.net/ultrasunultramoon/battletree.shtml
Biggest Threats To This Team
Weaviles with Taunt
You cannot Toxic Stall a Weavile that knows Taunt. For one thing, Weavile is faster than Toxapex and will always move first. Weaviles that know Taunt will use Taunt most likely on the first turn. Why is this bad? Because Taunt prevents a Pokemon from using any moves that don’t deal out damage. This means you can only use Scald, nothing else. You can’t use Toxic. You can’t use Baneful Bunker. You can’t use Recover. You can only use Scald. This wouldn’t be too bad if Toxapex’s Special Attack wasn’t so insanely low. Scald isn’t a sucky move when you run it on Pokemon like Araquanid or Pelliper, who have decent Special Attack stats. But with Toxapex, it does puny damage. This means you’ll only be chipping away at Weavile’s HP slowly, and if Weavile has any HP recovering items like Leftovers, you’re pretty much done for. You’re done for if Toxapex is your last Pokemon, but you might be able to beat it with Mega Salamence or Kartana. Unfortunately, Mega Salamence is 4X weak to ice type moves and faints to them nearly every time, so switching into it could be very risky. If you can get Kartana onto the field and have it use a super effective Sacred Sword once or twice, that would be better.
Milotics With Rest
Some of the Battle Tree trainers (particularly Cynthia) have Milotics. Milotics are a big threat to this team because Mega Salamence is 4 times weak to ice type moves, and most Milotics know either Blizzard or Ice Beam. Secondly, Cynthia’s Milotic in particular could have Rest in its moveset or Recover. If it’s got Recover, that’s better than Rest. Why? Because if Milotic has Recover in its moveset, you can switch into Toxapex and Toxic Stall it. It’ll take longer than most Toxic Stall battles because Recover will recover a good bit of Milotic’s HP, but you’ll get there eventually. However, if it has Rest, you can’t Toxic Stall it. Rest not only restores lost HP, but it also gets rid of the Poison status. Meaning that you’ll have to use Toxic and poison it again. Unfortunately, as soon as Milotic’s HP is down, it’ll use Rest, get rid of the Toxic, and you’ll be back to square one. Additionally, since Toxic’s gradual damage increases every turn, when the Poison status is cured, if you manage to Toxic it again, it’ll take off a very tiny amount of HP. Your best bet is to Leaf Blade Milotic with Kartana, but your best bet is to just wait for your current Pokemon to faint before switching into Kartana. Kartana has a VERY low Special Defense stat, and therefore any special attacking moves (e.g., Hydro Pump, Blizzard, Ice Beam) will likely take it out in one hit. Kartana can outspeed Milotic, so it will move first, but you don’t want to give Milotic the chance to attack at all. You want Kartana on the field, and you want to hopefully land a one hit KO Leaf Blade.
This team has served me well. When I played through Super Singles on Pokemon Sun version, I got a 39 win streak. Unfortunately, it ended when I faced Plumeria on Battle Number 40. Plumeria’s first Pokemon was Gengar, whom she Mega Evolved on the first turn. Mega Gengar’s Sludge Bomb did a lot of damage to my Mega Salamence and Kartana. What’s worse is that each turn, Plumeria’s Mega Gengar would always attack first because it had a higher speed stat then my entire team! If I recall, the Pokemon Battle Tree’s database (see below) said that her Mega Gengar’s speed stat was 200! Now, Toxapex could have handled Mega Gengar, I think. I had just switched out Toxapex for Tapu Fini (BIG mistake!). Toxapex, being a poison type herself, could have resisted Sludge Bomb and any other poison type moves thrown at it. Additionally, since it was designed to be a defensive wall, it wouldn’t have taken much damage from physical or special attacks anyway, and any damage it did take could have been recovered with both Leftovers and the move Recover. Given that Gengar is a Ghost/Poison type Pokemon, it cannot be poisoned. You cannot poison a poison type Pokemon. That said, I could have Burn Stalled it. I could have burned it with Scald, then spammed Baneful Bunker and Recover until Mega Gengar finally fainted.
However, while Toxapex could have triumphed over Plumeria’s Mega Gengar, other Gengars that you’ll encounter in The Battle Tree won’t be the same way. Many Gengars run a Hypnosis/Dream Eater combo strategy. Dream Eater is a psychic type move and is super effective on poison types like Toxapex. If you face these types of Gengars, then you’ll want to take them out quickly with a super effective Life Orb boosted Night Slash from Kartana. Don’t count on a super effective Earthquake from Mega Salamence as Gengar’s ability is Levitate which makes all Ground type moves useless against it. However, you can still Double Edge/Return it, given that Mega Salamence’s Aerilate ability turns Normal type moves into flying type moves.
I hope you use this team and succeed in Super Singles. Others have and have gotten 50 wins. Hopefully you and I will, too.
Well, all I can say is that I’ve been Super Single waaay too long….